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Sessions

1. Instantiation

2018-11-24

A seasoned band of adventurers found their way to a remote inn after being accosted by bandits many times deep into the Sword Coast.

After some much needed food, ale and milk, a colourfully dressed gypsey burst into the inn and approached the adventurers, speaking directly to them. He informed them that his master was in need of their service and presented them with a letter of invitation to the land of Barovia.

After a long night's rest, the group agreed to heed the letter's instructions and headed down the old Svalich road towards Barovia. Eventually, strange mists engulfed them. Nature warped around them.

After being harried by a large group of direwolves, the group eventually arrived in the Village of Barovia just as night was falling. There they learned the land of Barovia is ruled by a cruel tyrant vampire lord named Strahd van Zarovich.

Eventually they met Ismark, son of the burgermaster, and reluctantly agreed to help him and his sister Ireena who has been harrassed by Strahd for several weeks.

As the group went with Ismark to his manor, they found Ireena. And they found Strahd. Strahd bites Ireena, leaving her incapacitated, and welcomes the group to Barovia. He then disappears, transmogrified into a swarm of bats.

After stabilising Ireena and calming her and Ismark, the crew agrees to escort her to the town of Vallaki where Ismark believes she will be safe at St. Andal's church.

2. Tarokka Reading

2018-12-05

The adventurers make their way from the Village of Barovia down the Svalich Road towards Vallaki. They come across Tser Pool, an encampment of Vistani. Amongst them is Madam Eva, a Vistana soothsayer who takes the fortune of each member of the party, revealing to them some more details of Strahd and hinting that there might be some items that can be used to destroy him and release the curse.

After thanking the Vistani for their hospitality, the group continued up the Svalich Road. Eventually they arrived at a bridge crossing Tser Falls where they found Strahd himself.

Immediately, Thaddeus challenged him to a duel, which Strahd accepted. Eventually the paladin was killed, and Strahd once again, disappeared virtually unharmed.

Pip, taking Thaddeus' horse galloped towards Vallaki as fast as he could. The rest of the group barely able to keep up.

Finally the team arrived at the Blue Waters inn. Pip was inconsolible, and the rest of the party was shaken to their core.

3. Tarokka Reading

2018-12-23

The team, having barely recovered from the passing of Thaddeus, starts to learn of the problems facing the town of Valaki.

The burgermaster is insane and trying to force happiness on everyone, the church is not a safe haven they thought it would be for Ireena, since the bones of Saint Andal, which protected it have been stolen.

They determine that the stolen bones are the highest priority, and through some clever sleuthing determine that they were taken by Milivoj, the groundskeeper, and sold to Henrich the coffin maker.

They confront Henrich who admits to the crime, but in the process awaken a nest of vampire spawn. Elf and Astrid are able to escape with the bones and return to the church, Pip and Mighty are not so lucky. Mighty is killed by vampire spawn, and Pip is saved only by the timely intervention of the town's guard.

4. Another Death

2018-12-30

The team, having barely recovered from the passing of Thaddeus, starts to learn of the problems facing the town of Valaki.

The burgermaster is insane and trying to force happiness on everyone, the church is not a safe haven they thought it would be for Ireena, since the bones of Saint Andal, which protected it have been stolen.

They determine that the stolen bones are the highest priority, and through some clever sleuthing determine that they were taken by Milivoj, the groundskeeper, and sold to Henrich the coffin maker.

They confront Henrich who admits to the crime, but in the process awaken a nest of vampire spawn. Elf and Astrid are able to escape with the bones and return to the church, Pip and Mighty are not so lucky. Mighty is killed by vampire spawn, and Pip is saved only by the timely intervention of the town's guard.

5. Ezmerelda

2019-01-05

Having been brought back to the Church of St. Andal, the adventurers found themselves udner the ire of the burgermaster for causing trouble in town with the vampire spawn. Astrid had gone missing somehow in her escape from the coffin maker's shop.

The burgermaster's henchman, Izek, approached them at the church, and told them they were to accompany him back to speak with the burgermaster, who would decide their fate. Elf made no secret of his hatred of Izek, but before it could come to blows, Pip talked him down.

The crew accompanied Izek to the burgermaster where they were presented with an ultimatum; Deliver a strange vistana woman to him or be convicted of collaborating against the safety of the town and hanged in the town square.

The team agreed to the ultimatum, despite Elf's apprehension about Izek. At the same time Milivoj declared his intention to accompany the team.

After leaving the burgermaster's manse, the team made their way towards Van Richten's tower where they'd been told the vistana woman had last been seen. On arriving they found a wagon with a sign "Keep Out". Unable to resist, Milivoj opened the front door and triggered a trap exploding the entire cart and it's contents and leaving billowing black clouds of smoke floating into the air.

After licking their wounds, the team made their way into the tower where they were able to command golems to control a lift to a room up top. Finding evidence that someone had been staying there, they heard a woman's voice cry "What the f&^*k" outside. Looking out they saw a woman and further in the distance a number of large wolves converging on the tower.

Despite their guilt in the destruction of the wagon, the team were able to convince Ezmerelda of their good intentions, and besides; as the wolves converged now was not the time for bickering amongst the desperate.

Together, the group fought with Ezmerelda and was able to kill or drive back the wolves and (it turns out) werewolves that were attacking. Milivoj and Pip learned quickly that the werewolves were immune to regular weapons, but vulnerable to magic and silver.

After the defeat of the werewolves, the team was left to determine what they were to do with Ezmerelda and how they were going to deal with Izek and the burgermaster.

Player Characters

Elf (real name unknown)
Elderly, even by elven standards. Elf has live many lifetimes and forgotten his or her (gender also unknown) name.
Thaddeus
Arrogant and racist. Proud to a fault. Follower of the god Helm. Challenged Strahd van Zarovich to a duel in which he was kill despite a valliant effort.
Philip (Pip)
Squire to Thaddeus, who treated him as his own son. Has sworn an oath of vengence against Strahd.
Mighty
Sailor cum adventurer. Kind hearted, but fearsome in battle. Fell to a swarm of vampire spawn. Whereabouts unknown, presumed dead. Best friends with Astrid.
Astrid
Orphaned tabaxi street child. Wild and untamed. Best friends with Mighty.
Milivoj
Born in Vallaki. Milivoj rejects the burgomaster’s proclamation that “All will be well!” and is frustrated that he can’t protect his younger siblings. He wants to be free of Barovia’s curse but sees no hope of escape. After the adventurer's retrieve the bones of St. Andal from the coffin maker, and Milivoj sees that Strahd can be resisted, he offers to join them. Trusty with a shovel, which he weilds like a polearm.